Wand of Magic Missiles

Wand · Uncommon · D&D 5e (SRD)

2024 rules (SRD 5.2.1)

Wand of Magic Missiles

Wand · Uncommon

This wand has 7 charges. While holding it, you can Magic Missile expend no more than 3 charges to cast from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

2014 rules (SRD 5.1)

Wand of Magic Missiles

Wand · Uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.