Wind Fan

Wondrous Item · Uncommon · D&D 5e (SRD)

2024 rules (SRD 5.2.1)

Wind Fan

Wondrous Item · Uncommon

Gust of Wind While holding this fan, you can cast (save DC 13) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative 20 percent chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters.

2014 rules (SRD 5.1)

Wind Fan

Wondrous Item · Uncommon

While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.