Shops & Price Guide · DM Screen

D&D 5e prices for weapons, armor, adventuring gear, potions, and services, organized by establishment (blacksmith, armorer, apothecary, temple, and more), so you can run shopping trips and price out purchases quickly.

Shops
Coinage
Copper (CP) = 1/100 GPSilver (SP) = 1/10 GPElectrum (EP) = 1/2 GPGold (GP) = 1 GPPlatinum (PP) = 10 GP

Equipment sells for half its cost. Trade goods and valuables (gems, art) keep full value.

Blacksmith

Forged weapons and ammunition, simple to martial.

Simple Melee Weapons

  • Club1d4 bludgeoning · Light
    1 SP
  • Dagger1d4 piercing · Finesse, Light, Thrown 20/60
    2 GP
  • Greatclub1d8 bludgeoning · Two-Handed
    2 SP
  • Handaxe1d6 slashing · Light, Thrown 20/60
    5 GP
  • Javelin1d6 piercing · Thrown 30/120
    5 SP
  • Light Hammer1d4 bludgeoning · Light, Thrown 20/60
    2 GP
  • Mace1d6 bludgeoning
    5 GP
  • Quarterstaff1d6 bludgeoning · Versatile (1d8)
    2 SP
  • Sickle1d4 slashing · Light
    1 GP
  • Spear1d6 piercing · Thrown 20/60, Versatile (1d8)
    1 GP

Simple Ranged Weapons

  • Dart1d4 piercing · Finesse, Thrown 20/60
    5 CP
  • Light Crossbow1d8 piercing · Ammunition 80/320, Loading, Two-Handed
    25 GP
  • Shortbow1d6 piercing · Ammunition 80/320, Two-Handed
    25 GP
  • Sling1d4 bludgeoning · Ammunition 30/120
    1 SP

Martial Melee Weapons

  • Battleaxe1d8 slashing · Versatile (1d10)
    10 GP
  • Flail1d8 bludgeoning
    10 GP
  • Glaive1d10 slashing · Heavy, Reach, Two-Handed
    20 GP
  • Greataxe1d12 slashing · Heavy, Two-Handed
    30 GP
  • Greatsword2d6 slashing · Heavy, Two-Handed
    50 GP
  • Halberd1d10 slashing · Heavy, Reach, Two-Handed
    20 GP
  • Lance1d10 piercing · Heavy, Reach
    10 GP
  • Longsword1d8 slashing · Versatile (1d10)
    15 GP
  • Maul2d6 bludgeoning · Heavy, Two-Handed
    10 GP
  • Morningstar1d8 piercing
    15 GP
  • Pike1d10 piercing · Heavy, Reach, Two-Handed
    5 GP
  • Rapier1d8 piercing · Finesse
    25 GP
  • Scimitar1d6 slashing · Finesse, Light
    25 GP
  • Shortsword1d6 piercing · Finesse, Light
    10 GP
  • Trident1d8 piercing · Thrown 20/60, Versatile (1d10)
    5 GP
  • Warhammer1d8 bludgeoning · Versatile (1d10)
    15 GP
  • War Pick1d8 piercing · Versatile (1d10)
    5 GP
  • Whip1d4 slashing · Finesse, Reach
    2 GP

Martial Ranged Weapons

  • Blowgun1 piercing · Ammunition 25/100, Loading
    10 GP
  • Hand Crossbow1d6 piercing · Ammunition 30/120, Light, Loading
    75 GP
  • Heavy Crossbow1d10 piercing · Ammunition 100/400, Heavy, Loading, Two-Handed
    50 GP
  • Longbow1d8 piercing · Ammunition 150/600, Heavy, Two-Handed
    50 GP
  • Musket1d12 piercing · Ammunition 40/120, Loading, Two-Handed
    500 GP
  • Pistol1d10 piercing · Ammunition 30/90, Loading
    250 GP

Ammunition

  • Arrows (20)Stored in a quiver
    1 GP
  • Bolts (20)Stored in a crossbow bolt case
    1 GP
  • Bullets, Sling (20)
    4 CP
  • Needles (50)Blowgun ammunition
    1 GP
  • Firearm Bullets (10)
    3 GP
  • QuiverHolds 20 arrows
    1 GP