Shining Smite

2nd-level transmutation · D&D 5e (SRD)

Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute

The target hit by the strike takes an extra Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Using a Higher-Level Spell Slot

The damage increases by for each spell slot level above 2.