Ray of Sickness

1st-level necromancy · D&D 5e (SRD)

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes Poison damage and has the Poisoned condition until the end of your next turn.

Using a Higher-Level Spell Slot

The damage increases by for each spell slot level above 1.