Hallow

5th-level abjuration · D&D 5e (SRD)

2024 rules (SRD 5.2.1)

Casting Time: 24 hours
Range: Touch
Components: V, S, M (incense worth 1,000+ GP, which the spell consumes)
Duration: Until dispelled

You touch a point and infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of Hallow. The affected area has the following effects.

Hallowed Ward

Choose any of these creature types: Aberration, Celestial, Elemental, Fey, Fiend, or Undead. Creatures of the chosen types can't willingly enter the area, and any creature that is possessed by or that has the Charmed or Frightened condition from such creatures isn't possessed, Charmed, or Frightened by them while in the area.

Extra Effect

You bind an extra effect to the area from the list below:

Courage

Creatures of any types you choose can't gain the Frightened condition while in the area.

Darkness

Darkness fills the area. Normal light, as well as magical light created by spells of a level lower than this spell, can't illuminate the area.

Daylight

Bright light fills the area. Magical Darkness created by spells of a level lower than this spell can't extinguish the light.

Peaceful Rest

Dead bodies interred in the area can't be turned into Undead.

Extradimensional Interference. Creatures of any types you choose can't enter or exit the area using teleportation or interplanar travel.

Fear

Creatures of any types you choose have the Frightened condition while in the area.

Resistance

Creatures of any types you choose have Resistance to one damage type of your choice while in the area.

Silence

No sound can emanate from within the area, and no sound can reach into it.

Tongues

Creatures of any types you choose can communicate with any other creature in the area even if they don't share a common language.

Vulnerability

Creatures of any types you choose have Vulnerability to one damage type of your choice while in the area.

2014 rules (SRD 5.1)

Casting Time: 24 hours
Range: Touch
Components: V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes)
Duration: Until dispelled

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects.

First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature , , or possessed by such a creature is no longer , , or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

Courage

Affected creatures can't be while in the area.

Darkness

Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area.

Daylight

Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light.

Energy Protection

Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.

Energy Vulnerability

Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.

Everlasting Rest

Dead bodies interred in the area can't be turned into undead.

Extradimensional Interference

Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means.

Fear

Affected creatures are while in the area.

Silence

No sound can emanate from within the area, and no sound can reach into it.

Tongues

Affected creatures can communicate with any other creature in the area, even if they don't share a common language.