False Life

1st-level necromancy · D&D 5e (SRD)

2024 rules (SRD 5.2.1)

Casting Time: 1 action
Range: Self
Components: V, S, M (a drop of alcohol)
Duration: Instantaneous

You gain + 4 Temporary Hit Points.

Using a Higher-Level Spell Slot

You gain 5 additional Temporary Hit Points for each spell slot level above 1.

2014 rules (SRD 5.1)

Casting Time: 1 action
Range: Self
Components: V, S, M (a small amount of alcohol or distilled spirits)
Duration: 1 hour

Bolstering yourself with a necromantic facsimile of life, you gain temporary hit points for the duration.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.