Enhance Ability

2nd-level transmutation · D&D 5e (SRD)

2024 rules (SRD 5.2.1)

Casting Time: 1 action
Range: Touch
Components: V, S, M (fur or a feather)
Duration: Concentration, up to 1 hour

You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. For the duration, the target has Advantage on ability checks using the chosen ability.

Using a Higher-Level Spell Slot

You can target one additional creature for each spell slot level above 2. You can choose a different ability for each target.

2014 rules (SRD 5.1)

Casting Time: 1 action
Range: Touch
Components: V, S, M (fur or a feather from a beast)
Duration: Concentration, up to 1 hour

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.

Bear's Endurance

The target has advantage on Constitution checks. It also gains temporary hit points, which are lost when the spell ends.

Bull's Strength

The target has advantage on Strength checks, and his or her carrying capacity doubles.

Cat's Grace

The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't .

Eagle's Splendor

The target has advantage on Charisma checks.

Fox's Cunning

The target has advantage on Intelligence checks.

Owl's Wisdom

The target has advantage on Wisdom checks.

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.