Divine Word

7th-level evocation · D&D 5e (SRD)

2024 rules (SRD 5.2.1)

Casting Time: 1 bonus action
Range: 30 feet
Components: V
Duration: Instantaneous

You utter a word imbued with power from the Upper Planes. Each creature of your choice in range makes a Charisma saving throw. On a failed save, a target that has 50 Hit Points or fewer suffers an effect based on its current Hit Points, as shown in the Divine Word Effects table. Regardless of its Hit Points, a Celestial, an Elemental, a Fey, or a Fiend target that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to the current plane for 24 hours by any means short of a Wish spell.

Divine Word Effects
Hit PointsEffect
0-20The target dies.
21-30The target has the Blinded, Deafened, and Stunned conditions for 1 hour.
31-40The target has the Blinded and Deafened conditions for 10 minutes.
41-50The target has the Deafened condition for 1 minute.

2014 rules (SRD 5.1)

Casting Time: 1 bonus action
Range: 30 feet
Components: V
Duration: Instantaneous

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:

  • 50 hit points or fewer: for 1 minute

  • 40 hit points or fewer: and for 10 minutes

  • 30 hit points or fewer: , , and for 1 hour

  • 20 hit points or fewer: killed instantly

Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a spell.