You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
Approach
The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop
The target drops whatever it is holding and then ends its turn.
Flee
The target spends its turn moving away from you by the fastest available means.
Grovel
The target has the Prone condition and then ends its turn.
Halt
On its turn, the target doesn't move and takes no action or Bonus Action.
Using a Higher-Level Spell Slot
You can affect one additional creature for each spell slot level above 1.