Chill Touch

Necromancy cantrip · D&D 5e (SRD)

2024 rules (SRD 5.2.1)

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Cantrip Upgrade

The damage increases by when you reach levels 5 (), 11 (), and 17 ().

2014 rules (SRD 5.1)

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by when you reach 5th level (), 11th level (), and 17th level ().