Mummy Lord
Medium undead · Lawful EvilAC: 17
HP: 97 (13d8 + 39)
Speed: 20ft
Initiative: +0
Skillshistory:
religion:
| | Mod | Save |
|---|
| Str | 18 | | |
| Int | 11 | | |
| | Mod | Save |
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| Dex | 10 | | |
| Wis | 18 | | |
| | Mod | Save |
|---|
| Con | 17 | | |
| Cha | 16 | | |
Senses: darkvision 60 ft.
Languages: the languages it knew in life
Vulnerabilities: fire
Immunities: necrotic, poison, bludgeoning, piercing, slashing from nonmagical attacks
Condition immunities: , , , ,
CR: 15
Traits
Magic Resistance
The mummy lord has advantage on saving throws against spells and other magical effects.Rejuvenation
A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.Spellcasting
Spellcasting
The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, to hit with spell attacks). The mummy lord has the following cleric spells prepared:Cantrips (at will): ,
1st level (4 slots): , ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots): ,
6th level (1 slots):
Actions
Multiattack
The mummy can use its Dreadful Glare and makes one attack with its rotting fist.Rotting Fist
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit:14 () bludgeoning damage plus 21 () necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 () for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the spell or other magic.Dreadful Glare
The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, the Mummy Lord can expend a use to take one of the following actions. The Mummy Lord regains all expended uses at the start of each of its turns.
Attack
The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.Blinding Dust
Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be until the end of the creature's next turn.Blasphemous Word (Costs 2 Actions)
The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be until the end of the mummy lord's next turn.Channel Negative Energy (Costs 2 Actions)
The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.Whirlwind of Sand (Costs 2 Actions)
The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be , , knocked , , or . Equipment worn or carried by the mummy lord remain in its possession.