Lich
Medium undead · Lawful EvilAC: 17
HP: 135 (18d8 + 54)
Speed: 30ft
Initiative: +3
Skillsarcana:
history:
insight:
perception:
| | Mod | Save |
|---|
| Str | 11 | | |
| Int | 20 | | |
| | Mod | Save |
|---|
| Dex | 16 | | |
| Wis | 14 | | |
| | Mod | Save |
|---|
| Con | 16 | | |
| Cha | 16 | | |
Senses: truesight 120 ft.
Languages: Common plus up to five other languages
Immunities: poison, bludgeoning, piercing, slashing from nonmagical attacks
Resistances: cold, lightning, necrotic
Condition immunities: , , , ,
CR: 21
Traits
Legendary Resistance (3/Day)
If the lich fails a saving throw, it can choose to succeed instead.Rejuvenation
If it has a phylactery, a destroyed lich gains a new body in days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.Turn Resistance
The lich has advantage on saving throws against any effect that turns undead.Spellcasting
Spellcasting
The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, to hit with spell attacks). The lich has the following wizard spells prepared:Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (3 slots): , , Melf's acid arrow,
3rd level (3 slots): , , ,
4th level (3 slots): ,
5th level (3 slots): ,
6th level (1 slots): ,
7th level (1 slots): ,
8th level (1 slots): ,
9th level (1 slots):
Actions
Paralyzing Touch
Melee Spell Attack: to hit, reach 5 ft., one creature. Hit:10 () cold damage. The target must succeed on a DC 18 Constitution saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, the Lich can expend a use to take one of the following actions. The Lich regains all expended uses at the start of each of its turns.
Cantrip
The lich casts a cantrip.Paralyzing Touch (Costs 2 Actions)
The lich uses its Paralyzing Touch.Frightening Gaze (Costs 2 Actions)
The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.Disrupt Life (Costs 3 Actions)
Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 () necrotic damage on a failed save, or half as much damage on a successful one.