Kraken
Gargantuan monstrosity · Chaotic EvilAC: 18
HP: 472 (27d20 + 189)
Speed: 20ft, Swim 60ft
Initiative: +0
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| Str | 30 | | |
| Int | 22 | | |
| | Mod | Save |
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| Dex | 11 | | |
| Wis | 18 | | |
| | Mod | Save |
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| Con | 25 | | |
| Cha | 20 | | |
Senses: truesight 120 ft.
Languages: Abyssal, Celestial, Infernal, Primordial, telepathy 120 ft. but can't speak
Immunities: lightning, bludgeoning, piercing, slashing from nonmagical attacks
Condition immunities: ,
CR: 23
Traits
Amphibious
The kraken can breathe air and water.Freedom of Movement
The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be . It can spend 5 feet of movement to escape from nonmagical restraints or being .Siege Monster
The kraken deals double damage to objects and structures.Actions
Multiattack
The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.Bite
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit:23 () piercing damage. If the target is a Large or smaller creature by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is and , it has total cover against attacks and other effects outside the kraken, and it takes 42 () acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer by it and can escape from the corpse using 15 feet of movement, exiting .Tentacle
Melee Weapon Attack: to hit, reach 30 ft., one target. Hit:20 () bludgeoning damage, and the target is (escape DC 18). Until this grapple ends, the target is . The kraken has ten tentacles, each of which can grapple one target.Fling
One Large or smaller object held or creature by the kraken is thrown up to 60 feet in a random direction and knocked . If a thrown target strikes a solid surface, the target takes 3 () bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked .Lightning Storm
The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 () lightning damage on a failed save, or half as much damage on a successful one.Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, the Kraken can expend a use to take one of the following actions. The Kraken regains all expended uses at the start of each of its turns.
Tentacle Attack or Fling
The kraken makes one tentacle attack or uses its Fling.Lightning Storm (Costs 2 Actions)
The kraken uses Lightning Storm.Ink Cloud (Costs 3 Actions)
While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 () poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.