Ancient Red Dragon
Gargantuan dragon · Chaotic EvilAC: 22
HP: 546 (28d20 + 252)
Speed: 40ft, Fly 80ft, Climb 40ft
Initiative: +0
Skillsperception:
stealth:
| | Mod | Save |
|---|
| Str | 30 | | |
| Int | 18 | | |
| | Mod | Save |
|---|
| Dex | 10 | | |
| Wis | 15 | | |
| | Mod | Save |
|---|
| Con | 29 | | |
| Cha | 23 | | |
Senses: blindsight 60 ft., darkvision 120 ft.
Languages: Common, Draconic
Immunities: fire
CR: 24
Traits
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.Actions
Multiattack
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.Bite
Melee Weapon Attack: to hit, reach 15 ft., one target. Hit:21 () piercing damage plus 14 () fire damage.Claw
Melee Weapon Attack: to hit, reach 10 ft., one target. Hit:17 () slashing damage.Tail
Melee Weapon Attack: to hit, reach 20 ft., one target. Hit:19 () bludgeoning damage.Frightful Presence
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.Fire Breath (Recharge 5–6)
The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 () fire damage on a failed save, or half as much damage on a successful one.Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, the Ancient Red Dragon can expend a use to take one of the following actions. The Ancient Red Dragon regains all expended uses at the start of each of its turns.
Detect
The dragon makes a Wisdom () check.Tail Attack
The dragon makes a tail attack.Wing Attack (Costs 2 Actions)
The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 () bludgeoning damage and be knocked . The dragon can then fly up to half its flying speed.