Staff of Healing

Staff · Rare · Requires Attunement by a Bard, Cleric, or Druid · D&D 5e (SRD)

2024 rules (SRD 5.2.1)

Staff of Healing

Staff · Rare · Requires Attunement by a Bard, Cleric, or Druid

This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.

Spell Cure Wounds1 charge per spell level (maximum 4 for a level 4Charge Cost
spell)
Lesser Restoration2
Mass Cure Wounds5

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.

2014 rules (SRD 5.1)

Staff of Healing

Staff · Rare · Requires Attunement by a bard, cleric, or druid

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.