Sphere of Annihilation
Wondrous Item · Legendary
This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an Artifact is sus- Sphere of Annihilation ceptible to damage from a , it passes through the sphere unscathed. Anything else that touches the sphere but isn't wholly engulfed and obliterated by it takes 8d10 Force damage.
Controlling the Sphere. Sphere of Annihilation A is stationary until someone takes control of it. If you are within 60 feet of a sphere, you can take a Magic action to make a DC 25 Intelligence (Arcana) check. On a successful check, you control the sphere until the start of your next turn, and if it was under another creature's control, that creature loses control of the sphere. On a failed check, the sphere moves 10 feet toward you in a straight line. While in control of the sphere, you can take a Bonus Action to cause it to move in one direction of your choice, up to a number of feet equal to 5 times your Intelligence modifier (minimum 5 feet). Any creature whose space the sphere enters must succeed on a DC 19 Dexterity saving throw or be touched by it, taking 8d10 Force damage. A creature reduced to 0 Hit Points by this damage is obliterated, leaving its possessions behind but no other physical remains.
Sphere Interactions. If the sphere comes into contact with a planar portal (such as that created by Gate the spell) or an extradimensional space (such Portable Hole as that within a ), the GM determines randomly what happens using the following table.
| 1d100 | Result |
|---|---|
| 01-50 | The sphere is destroyed. |
| 51-85 | The sphere moves through the portal or into the extradimensional space. |
| 86-00 | A spatial rift sends the sphere and each creature and object within 180 feet of the sphere to a random plane of existence. |