Deck of Illusions

Wondrous Item · Uncommon · D&D 5e (SRD)

2024 rules (SRD 5.2.1)

Deck of Illusions

Wondrous Item · Uncommon

This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move it anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a Study action to visually inspect the illusory creature identifies it as an illusion with a successful DC 15 Intelligence (Investigation) check. The illusion lasts until its card Dispel is moved or the illusion is dispelled (using a Magic spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can't be used again.

Deck of Illusions

1d100Illusion*
01-03
04-06
07-09
10-12
13-15
16-18
19-21Bugbear Warrior
22-24
25-27
28-30
31-33
34-36
37-39
40-42Gnoll Warrior
43-45Goblin Warrior
46-48
49-51
52-54Hobgoblin Warrior
55-57
58-60
61-63
64-66Kobold Warrior
67-69
70-72
73-75
76-78
79-81
82-84
85-87
88-90
91-93Veteran Warrior
94-96
97-00The card drawer
*Stat blocks for these creatures (except the card drawer) appear in
"Monsters."

2014 rules (SRD 5.1)

Deck of Illusions

Wondrous Item · Uncommon

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

Playing CardIllusion
Ace of heartsRed dragon
King of heartsKnight and four guards
Queen of heartsSuccubus or incubus
Jack of hearts
Ten of hearts
Nine of hearts
Eight of hearts
Two of hearts
Ace of diamondsBeholder
King of diamondsArchmage and mage apprentice
Queen of diamonds
Jack of diamonds
Ten of diamonds
Nine of diamondsOgre mage
Eight of diamonds
Two of diamonds
Ace of spades
King of spadesPriest and two acolytes
Queen of spades
Jack of spades
Ten of spades
Nine of spades
Eight of spades
Two of spades
Ace of clubs
King of clubsBandit captain and three bandits
Queen of clubs
Jack of clubs
Ten of clubs
Nine of clubs
Eight of clubs
Two of clubs
Jokers (2)You (the deck's owner)